FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2502

Author :
Sipiyaruk K.; Hatzipanagos S.; Vichayanrat T.; Reynolds P.A.; Gallagher J.E.

Title


Evaluating a Dental Public-Health Game across Two Learning Contexts

Reference :


Sipiyaruk K.; Hatzipanagos S.; Vichayanrat T.; Reynolds P.A.; Gallagher J.E. Evaluating a Dental Public-Health Game across Two Learning Contexts,Education Sciences 12 8

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85136799485&doi=10.3390%2feducsci12080517&partnerID=40&md5=a2beaf1fcf583f41aad29e187fb30b93
Abstract Serious games have been shown to be effective learning tools in various disciplines, including dental education. Serious-game learning environments allow learners to improve knowledge and skills. GRAPHIC (Games Research Applied to Public Health with Innovative Collaboration), a serious game for dental public health, was designed to simulate a town, enabling students to apply theoretical knowledge to a specific population by selecting health promotion initiatives to improve the oral health of the town population. This study employed a literature-based evaluation framework and a sequential explanatory mixed-methods research design to evaluate the use of GRAPHIC among final-year dental undergraduates across two learning contexts: King’s College London in the United Kingdom and Mahidol University in Thailand. Two hundred and sixty-one students completed all designated tasks, and twelve participated in semi-structured interviews. The findings demonstrated knowledge improvement after game completion based on pre- and post-knowledge assessments, and the students’ perceptions of the game as an interactive and motivational learning experience. The evaluation identified five serious-game dimensions and clear alignment between these dimensions, demonstrating the impact of serious games in dental public health and, more widely, in healthcare education. © 2022 by the authors.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0005
Visual Arts 0.0000
Performing Arts 0.0005
Audiovisual and Multimedia 0.9990
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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