Details on article
|Author||Reed J.; Salusky I.; Shattell M.
|Title||Experiences of Mental Health Practitioners With Empathy Computer Games|
Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games,Journal of Psychosocial Nursing and Mental Health Services 61 1
|Keywords||Empathy; Humans; Mental Disorders; Mental Health; Psychiatric Nursing; Video Games; empathy; human; mental disease; mental health; psychiatric nursing; video game
|Link to article|| https://www.scopus.com/inward/record.uri?eid=2-s2.0-85145492598&doi=10.3928%2f02793695-20220705-05&partnerID=40&md5=f55741e73eb8b252786e905388271ddf
|Abstract||Several learning games designed for nursing training exist. Yet, there is a gap in understanding what makes learning games efficacious. The current study examined the reactions of 12 mental health nurses, therapists, social workers, and counselors during and after playing four computer games designed to induce empathy for persons with mental health disorders. Thematic analysis revealed that games accu-rately embodied emotional and cognitive experiences of the intended disorders. Analysis also indicated shortcomings, including games falling short in their useful-ness for understanding depicted disorders. Participants indicated that the games changed their attitudes and beliefs. Findings suggest that learning games can be useful for nursing students and trainees, as well as patients’ friends and family members. © 2023, Slack Incorporated. All rights reserved.