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Id 525
Author Urbanowicz K., Nyka L.
Title Interactive and Media Architecture - From Social Encounters to City Planning Strategies
Reference
Urbanowicz K., Nyka L.; Interactive and Media Architecture - From Social Encounters to City Planning Strategies ;Procedia Engineering vol:161 issue: page:1330

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-84997708035&doi=10.1016%2fj.proeng.2016.08.597&partnerID=40&md5=ac685ca395509fff5fd813dbf0b7b684
Abstract The paper searches into the potential of media and interactive projects to support participation and generate social encounters in public spaces. Moreover, it proposes implementation of media and interactive projects into city planning processes. On the basis of theoretical approaches, case studies and interdisciplinary surveys the paper gives insight how interactive and media architecture can engage people in activities in urban spaces on many levels. It focuses on the art installations that with support of new technologies involve people to become co-creators of the art object, both directly in particular place of the city, as well as remotely, by means of mobile devices or internet. The impact of such participation may affect not only a clearly delimited place, but can be used to create connecting paths or change the perception and identity of the whole areas. The fundamental objectives of city planning programs are closely related - the goal of many urban renewal strategies is to establish creative connections between dispersed fragments of the city and stimulate the presence of people on the streets. This convergence of goals allows to perceive new interactive and media technologies as a new architectural tool that could be incorporated into the city planning processes. Indeed, interactive and media architecture conceived as temporary micro-interventions can take a role of pilot projects to change the image of places intended for future transformation or applied for site-data analysis and collecting opinions making the whole process more creative and participatory. However, there is still a need for developing procedures allowing for more effective integration of media and interactive projects with the urban planning operational schemes. © 2016 The Authors.


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If correlated well with the city planning strategies, they could serve as a successful 'bottom-up' planning tools for revitalisation of the problematic or dysfunctional spaces in the city. .
Actually, the range of urban interactive and media installations is noticeably expanding. .
3. Influencing the perception of the space - creating new identity of the place New media art and interactive installations can have a positive influence on the character and perception of the space. .
Because of the attractive, but at the same time understandable and adaptive form of the interactive artworks, they could be inspiring and effective in involving people in the city planning processes. .
There are numerous successful projects that let the participants express their feelings and thoughts, and in this way influence the visual landscape of the city. .
They can take the role of pilot projects, reveal characteristics of particular places in which they are located, offer different channels for public participation contributing to the whole process by making it more democratic and creative. .
Furthermore, the participatory architecture and installations could be used to allow the city dwellers to be a part of the creation and transformation process. .
Moreover, a proper and coordinated art-location planning could create the whole chain of activated spaces, resulting in the united net of revitalized areas. .
Gradually, the synergy of artistic projects with official municipal strategies of urban renewal focused on that part of the city seems to bring about the most promising effects. .
What are the possible ways of integrating interactive and media technologies into architectural and urban renewal projects and how could media and interactive technologies contribute to urban processes making them more effective, creative or participatory? .
In this context media and interactive projects may be recognized as a supporting tool in city renewal policies. .
Their objective is to attract people, to let them gather in a particular place of the city and enjoy the surrounding or a play, in which they have been involved. .
There are many attempts to stimulate urban renewal through art, cultural events and temporary interventions. .
What is more, the responsive landscapes and interactive installations by engaging the audience into social and artistic activities may build up new memories of urban spaces, which assume a value that is both immeasurable and vital 21 . .
The paper searches into the potential of media and interactive projects to support participation and generate social encounters in public spaces. .
The fundamental objectives of city planning programs are closely related - the goal of many urban renewal strategies is to establish creative connections between dispersed fragments of the city and stimulate the presence of people on the streets. .
They can initiate both direct and remote encounters, encourage inhabitants to take part in the discussion on urban space and participate in its rearrangements. .