FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2064

Author :
Yow H.-Y.

Title


A Case Study of Virtual Anatomy Museum: Facilitating Student Engagement and Self-paced Learning through an Interactive Platform

Reference :


Yow H.-Y. A Case Study of Virtual Anatomy Museum: Facilitating Student Engagement and Self-paced Learning through an Interactive Platform,International Journal of Information and Education Technology 12 12

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85140831316&doi=10.18178%2fijiet.2022.12.12.1758&partnerID=40&md5=7a7d4f5ae4d83ccfa8390a544b7baee9
Abstract Due to the COVID-19 pandemic, digitalization of teaching and learning has been forced to be in place for effective remote and online education. Most learning platforms offer teacher-centered pedagogy and limited opportunities for self-paced learning. This project used Gather. Town, which is an online proximity-based video-conferencing platform with an ability to allow student interactions and self-paced learning. This case study aimed to evaluate Year 1 pharmacy students’ experiences and perceptions in learning through the virtual anatomy museum visit. The virtual anatomy museum was developed via Gather.Town and introduced to Year 1 pharmacy students from Taylor’s University, Malaysia enrolled in Human Anatomy and Physiology module in the August 2021 semester. Student experiences and feedback were collected using a self-administered questionnaire by using universal sampling. A total of 61 pharmacy students participated with a response rate of 93.9%. The majority of the students (82.0%) actively participated during the virtual visit. More than half of the students (52.5%) enjoyed the self-guided visit at their own pace and this was significantly associated with their pre-university education. The majority of students enjoyed (93.4%) and felt motivated (77.0%) during the virtual visit. From students’ qualitative responses, they found that the virtual museum provides a real-world environment with a self-paced learning mode, which helped them understand better in anatomy lectures. This study highlighted the implementation of virtual anatomy visit with Gather.Town platform that enhanced the students’ visit experience in terms of their engagement with self-paced learning. It could be used as an alternative platform for students in visit-based learning. © 2022 by the authors.



Results:


                    Category                    

             Certainity            
Heritage 0.0006
Archives 0.9913
Libraries 0.0007
Book and Press 0.0001
Visual Arts 0.0001
Performing Arts 0.0008
Audiovisual and Multimedia 0.0000
Architecture 0.0006
Adverstizing 0.0000
Art crafts 0.0045
General cultural dimension 0.0013
Note: Due to lack of computing power, results have been previously created and saved in database