Analyze article and determine cultural category
Id : | 2254 | |
Author : | Camuñas-García D.; Cáceres-Reche M.P.; Cambil-Hernández M.D.L.E. | |
Title | Maximizing Engagement with Cultural Heritage through Video Games |
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Reference : | Camuñas-García D.; Cáceres-Reche M.P.; Cambil-Hernández M.D.L.E. Maximizing Engagement with Cultural Heritage through Video Games,Sustainability (Switzerland) 15 3 |
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Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147972671&doi=10.3390%2fsu15032350&partnerID=40&md5=c60e6c60731eda74b4f29bf8bcfe299e |
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Abstract | This paper aims to provide a framework for creating and analyzing cultural heritage games, with the intention of maximizing players’ cognitive, emotional, and behavioral engagement with digital heritage. To achieve this, a set of game design characteristics was identified through semi-structured interviews with experts (n = 16) and subsequently validated through a discussion with university students (n = 19). Grounded theory was then applied to the comments of the experts to create a framework of ten fundamental characteristics, divided into three dimensions: cognitive, emotional, and behavioral. Additionally, an assessment of the literature was conducted to explain and support the inclusion of each game component. © 2023 by the authors. |
Category  |
Certainity |
Heritage | 0.9948 |
Archives | 0.0000 |
Libraries | 0.0001 |
Book and Press | 0.0000 |
Visual Arts | 0.0031 |
Performing Arts | 0.0000 |
Audiovisual and Multimedia | 0.0000 |
Architecture | 0.0009 |
Adverstizing | 0.0000 |
Art crafts | 0.0005 |
General cultural dimension | 0.0004 |