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Id : 2390

Author :
Maskeliūnas R.; Damaševičius R.; Kulikajevas A.; Marley J.; Larsson C.

Title


Evaluation of MyRelief Serious Game for Better Self-Management of Health Behaviour Strategies on Chronic Low-Back Pain

Reference :


Maskeliūnas R.; Damaševičius R.; Kulikajevas A.; Marley J.; Larsson C. Evaluation of MyRelief Serious Game for Better Self-Management of Health Behaviour Strategies on Chronic Low-Back Pain,Informatics 9 2

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129986534&doi=10.3390%2finformatics9020040&partnerID=40&md5=9457753be59c0c21618a1ecf0f41dbb1
Abstract Low back pain is a leading cause of disability worldwide, putting a significant strain on individual sufferers, their families, and the economy as a whole. It has a significant economic impact on the global economy because of the costs associated with healthcare, lost productivity, activity limitation, and work absence. Self-management, education, and adopting healthy lifestyle behaviors, such as increasing physical activity, are all widely recommended treatments. Access to services provided by healthcare professionals who provide these treatments can be limited and costly. This evaluation study focuses on the application of the MyRelief serious game, with the goal of addressing such challenges by providing an accessible, interactive, and fun platform that incorporates self-management, behavior change strategies, and educational information consistent with recommendations for managing low-back pain, based on self-assessment models implemented through ontology-based mechanics. Functional disability measured using the Oswestry Disability Questionnaire showed the statistically significant (p < 0.001) improvement in subjects’ self-evaluation of their health status. System Usability Scale (SUS) test score of 77.6 also suggests that the MyRelief serious game can potentially influence patient enablement. © 2022 by the authors. Licensee MDPI, Basel, Switzerland.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0001
Visual Arts 0.0000
Performing Arts 0.0007
Audiovisual and Multimedia 0.9991
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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