FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2391

Author :
Aiken P.; Rumbach A.; Madill C.

Title


Listening to Video Game Voices: A Call for Action for Research into the Vocal Health of Video Game Voice Actors

Reference :


Aiken P.; Rumbach A.; Madill C. Listening to Video Game Voices: A Call for Action for Research into the Vocal Health of Video Game Voice Actors,Journal of Voice

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85139874305&doi=10.1016%2fj.jvoice.2022.09.009&partnerID=40&md5=1b023aa83c97e7c42262ff2108d0b007
Abstract Video game voice actors (VGVAs) are a professional voice user (PVU) population whose occupation relies on their ability to reliably deliver extremes in vocal performance. In their work VGVAs are required to perform solo for extended durations, producing highly complex character performances that not only include extremes of vocal parameters and qualities but also highly demanding vocal acts (ie, screaming, singing) within those voice archetypes. Based on the vocal demands of their work and current understandings of occupational voice disorder, it is reasonable to consider that VGVAs may be at increased risk of vocal fatigue, injury, and disorder, as manifestations of occupational disease. This risk is of primary concern to VGVAs who recently organized industrial action to highlight their concerns regarding vocal health within their industry. As a group that is not well represented within voice research, there is little literature currently available to inform clinical support of the population. Due to the unique nature of VGVA work and the highly specific nature of occupational voice use among PVUs, we cannot necessarily generalize research from other populations to VGVAs. As such, research utilising frameworks designed to capture the complexity of voice use, demands on the voice, and experiences of its use are required to support the concerns of the population. This paper introduces VGVAs as an emerging PVU population, describes the concerns of this population within the context of current understandings of vocal fatigue, occupational voice problems and PVU populations, and details the approaches required in the development of research into the population. © 2022



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0000
Visual Arts 0.0001
Performing Arts 0.0008
Audiovisual and Multimedia 0.9991
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
Note: Due to lack of computing power, results have been previously created and saved in database