FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2394

Author :
de Droog S.M.; Steeg F.

Title


The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten

Reference :


de Droog S.M.; Steeg F. The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten ,Tijdschrift voor Communicatiewetenschap 50 1

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85128972791&doi=10.5117%2fTCW2022.1.002.DROO&partnerID=40&md5=d7141106d21932ec1fe208d1ddb92955
Abstract Videogames are a promising strategy for child health interventions, but their impact can vary depending on the game mechanics used. This study investigated achievement-based 'rewards' and their design among preadolescents (8-12 years) to assess their effect and explain how they work. In a 2 (game reward achievement system: social vs. personal) x 2 (game reward context: in-game vs. out-game) between-subjects design, 178 children were randomly assigned to one of four conditions. Findings indicated that a 'personal' achievement system (showing one's own high scores) led to more attention and less frustration than a 'social' achievement system (showing also high scores of others) which, in turn, increased children's motivation to make healthy food choices. Furthermore, 'out'-game rewards (tangible stickers allocated outside the game environment) were liked more than 'in'-game rewards (virtual stickers allocated in the game environment), leading to greater satisfaction and, in turn, a higher motivation to make healthy food choices. © 2022 Uitgeverij Boom. All rights reserved.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0000
Visual Arts 0.0000
Performing Arts 0.0002
Audiovisual and Multimedia 0.9998
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
Note: Due to lack of computing power, results have been previously created and saved in database