FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2404

Author :
Tsai J.; Huang M.; Daniels K.; Harteveld C.; Jackson D.

Title


Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study

Reference :


Tsai J.; Huang M.; Daniels K.; Harteveld C.; Jackson D. Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study,Psychiatry, Psychology and Law 30 2

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85125139517&doi=10.1080%2f13218719.2021.2003266&partnerID=40&md5=b7ae075738c181e7167875ecff03f734
Abstract This study evaluated a pair of video games called the RePresent games that taught users how to represent themselves in civil court. A quasi-experimental study was conducted that compared 69 RePresent game users and 78 non-game users with civil legal issues across four U.S. states on legal, mental health and psychosocial outcomes over 3 months. The results revealed that RePresent game users reported greater legal knowledge, better mental health and higher quality of life than non-game users across time, and a greater rate of improvement in legal knowledge than non-game users over time. These findings suggest that gamifying education about legal procedures for the general public holds great potential in helping individuals obtain self-help legal assistance although some formal mental health treatment may be needed for many seeking legal aid. © 2022 The Australian and New Zealand Association of Psychiatry, Psychology and Law.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0002
Visual Arts 0.0000
Performing Arts 0.0005
Audiovisual and Multimedia 0.9991
Architecture 0.0001
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
Note: Due to lack of computing power, results have been previously created and saved in database