FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2414

Author :
Kim Y.-J.; Lee C.S.; Kang S.-W.

Title


Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic

Reference :


Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic,Current Psychology

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151451804&doi=10.1007%2fs12144-023-04466-8&partnerID=40&md5=47eef3a00a0f9d9196f5e9f8d1ffa602
Abstract This study examines adolescent game usage and corresponding health-related risk behaviors during a period of limited social interaction and activity due to the COVID-19 pandemic. Participants included 225 middle- and 225 high-school students in Seoul who completed a survey online from October 1 to 30, 2021. The study measured participants’ game usage level and the health-related risk behavior index. Findings showed that participants who engaged in excessive gaming showed higher levels of health-related risk behaviors. A multivariate analysis of variance was conducted to compare the health-related risk behaviors of students in the general, potential, and high-risk groups on excessive gaming. Results indicated that female students in the high-risk group showed higher stress levels and fatigue (f = 5.549, p <.01, Cohen’s d = 0.016) than the males of the same group. However, male students showed higher physical inactivity levels (f = 3.195, p >.05, Cohen’s d = 0.009) than females. The post hoc test indicated clear sex distinctions among the general, potential, and high-risk groups on excessive gaming (p <.001). Among the high-risk game usage group, female students displayed a higher level of risk behaviors than males. Adolescent gaming addiction should be considered an emotional and behavioral disorder for which parental guidance and support are needed, and counseling experts and professionals must come together to provide a cure and reform program. © 2023, The Author(s).



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0002
Visual Arts 0.0000
Performing Arts 0.0006
Audiovisual and Multimedia 0.9992
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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