FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2418

Author :
McCammon E.; Law J.; Tyler C.; Arrington M.; Jagoda P.; Gilliam M.

Title


Using Digital Games to Promote Equity in Career and Health Education: A Prototype of Caduceus Quest

Reference :


McCammon E.; Law J.; Tyler C.; Arrington M.; Jagoda P.; Gilliam M. Using Digital Games to Promote Equity in Career and Health Education: A Prototype of Caduceus Quest,Urban Education

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85123827020&doi=10.1177%2f00420859211073895&partnerID=40&md5=db9056159bca330fded5c4c84c3c9077
Abstract Black and Latinx adolescents in urban schools can derive numerous benefits from tailored career and health education. However, many factors may prevent schools and teachers from offering such programing. To address the need for career and health education, we prototyped Caduceus Quest, a theory-based, digital role-playing game designed to provide information on health and biomedical science careers and sexual health (specifically HIV) for Black and Latinx adolescents. Forty high-school-aged adolescents participated in small group sessions to playtest the prototype. Post-intervention, adolescents reported increased interest in health and biomedical science careers, as well as HIV knowledge and PrEP awareness. © The Author(s) 2022.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0001
Visual Arts 0.0007
Performing Arts 0.0009
Audiovisual and Multimedia 0.9982
Architecture 0.0001
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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