Analyze article and determine cultural category
Id : | 2422 | |
Author : | Umoren R. | |
Title | Simulation and Game-Based Learning for the Health Professions |
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Reference : | Umoren R. Simulation and Game-Based Learning for the Health Professions,Simulation and Game-Based Learning for the Health Professions |
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Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137224991&doi=10.4018%2f978-1-7998-4378-8&partnerID=40&md5=93781a641e7d390fea3f422522ad7071 |
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Abstract | Simulation and gaming are emerging as useful tools in the field of education. Health professional schools around the world have been expanding their use of simulation; however, there are few resources for health educators that highlight the advances in the field. Additionally, the use of simulation in low-resource settings is an area of growing interest globally, as is the sustainability of simulation-based education. Further study is required to fully understand this dynamic technology. © 2022 by IGI Global. All rights reserved. |
Category  |
Certainity |
Heritage | 0.0000 |
Archives | 0.0000 |
Libraries | 0.0000 |
Book and Press | 0.0001 |
Visual Arts | 0.0012 |
Performing Arts | 0.0018 |
Audiovisual and Multimedia | 0.9968 |
Architecture | 0.0000 |
Adverstizing | 0.0000 |
Art crafts | 0.0000 |
General cultural dimension | 0.0000 |