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Id : 2427

Author :
Schofield R.; Chircop A.; Currie G.; Foster S.; Hamilton J.; Kall D.; Luctkar-Flude M.; Riselli D.M.; Oke S.; Ryan M.M.; Sanders T.; Tam S.; Tyerman J.

Title


Developing simulation games to advance public health nursing competence in baccalaureate education

Reference :


Schofield R.; Chircop A.; Currie G.; Foster S.; Hamilton J.; Kall D.; Luctkar-Flude M.; Riselli D.M.; Oke S.; Ryan M.M.; Sanders T.; Tam S.; Tyerman J. Developing simulation games to advance public health nursing competence in baccalaureate education,Public Health Nursing 40 2

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146076268&doi=10.1111%2fphn.13163&partnerID=40&md5=d13d50776b6f512631b01fddf887c430
Abstract We describe the development of an innovative baccalaureate nursing education strategy for public health nursing. Virtual simulation pedagogy is known to be effective for acute care nursing practice while less known for public health nursing. Three Canadian nursing schools, the Canadian Association of Schools of Nursing (CASN), and the Canadian Alliance of Nurse Educators using Simulation (CAN-Sim) partnered to develop three public health nursing virtual simulation games. Learners work through unfolding population health scenarios, simulating public health nursing practice focused on entry level public health nursing competencies. Each game fosters clinical reasoning and collaborative, community decision-making to respond to population health issues during community assessment, evidence-informed health promotion planning, and evaluation processes. A companion guide was developed to support best practices in implementing virtual simulation and promote optimum student learning using the public health nursing games. © 2023 Wiley Periodicals LLC.



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                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0000
Visual Arts 0.0000
Performing Arts 0.0004
Audiovisual and Multimedia 0.9995
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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