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Analyze article and determine cultural category





Id : 2428

Author :
Gómez-Urquiza J.L.; Requena-Palomares I.; Gorjón-Peramato E.; Gómez-Salgado J.; Cañadas-De La Fuente G.A.; Albendín-García L.

Title


Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study

Reference :


Gómez-Urquiza J.L.; Requena-Palomares I.; Gorjón-Peramato E.; Gómez-Salgado J.; Cañadas-De La Fuente G.A.; Albendín-García L. Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study,Medicine (United States) 101 25

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85133102320&doi=10.1097%2fMD.0000000000029432&partnerID=40&md5=d721ff340f8b95419482e3cfd9fe9a66
Abstract AbstractNew teaching and evaluation methods are growing in health sciences. The escape room is a game that is showing benefits for assessing knowledge and important competencies in healthcare professionals. The aim of this study is to analyse the opinion of emergency and critical care professionals on the use of escape rooms as an evaluation game.A quantitative, descriptive, cross-sectional study was conducted using an ad-hoc questionnaire with a Likert-type scale. The study included emergency and critical care professionals who participated in the escape room "The Frustrated Emergency and Critical Care Professional," that took place during an emergency and critical care national congress. Data collection was carried out in June 2019.The sample was composed of n = 50 emergency and critical care professionals, 52% of whom were physicians and 48% were nurses. Professionals believe that this is a good teaching game for evaluation and useful for strengthen knowledge (4.7 points), as well as to improve teamwork and the ability to work under pressure (4.9).The escape room is a useful evaluation game in the context of emergency and critical care units that also allows training the teamwork and working under pressure competencies. © 2022 Lippincott Williams and Wilkins. All rights reserved.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0002
Visual Arts 0.0000
Performing Arts 0.0001
Audiovisual and Multimedia 0.9997
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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