FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2430

Author :
Tadaki S.; Shah R.; Parker M.; Araracap K.; Chou E.; Tolosa M.; Figueira S.; Kellner C.; Yin K.

Title


Santé le Match: A mobile health game application to educate the youth of Senegal

Reference :


Tadaki S.; Shah R.; Parker M.; Araracap K.; Chou E.; Tolosa M.; Figueira S.; Kellner C.; Yin K. Santé le Match: A mobile health game application to educate the youth of Senegal,2022 IEEE Global Humanitarian Technology Conference, GHTC 2022

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85141525967&doi=10.1109%2fGHTC55712.2022.9910978&partnerID=40&md5=c8de88752797c1bde41a03289a3b8506
Abstract In Senegal, 41% of children ages 6-11 are out of school and are not receiving formal health education. The most prevalent diseases among children in Senegal can be combatted through improved sanitation practices and education in preventative measures. We are creating a mobile application game that educates and empowers children with the basic knowledge of WASH, healthy nutrition, and common disease prevention in Senegal. The mobile application will be distributed in schools through our partnership with Skin-is-Skin. Targeting ages 4-8, the game has a spiral curriculum structure, with increasing topic complexity to promote active engagement and participation. To maximize effectiveness and reach additional populations, the game can be translated into different languages, does not rely on internet connectivity, and can accept new educational content to improve relevance and sustainability. © 2022 IEEE.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0027
Visual Arts 0.0000
Performing Arts 0.0012
Audiovisual and Multimedia 0.9961
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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