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Id : 2451

Author :
Arenas D.L.; Viduani A.; Araujo R.B.

Title


Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review

Reference :


Arenas D.L.; Viduani A.; Araujo R.B. Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review,Simulation and Gaming 53 3

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85125799301&doi=10.1177%2f10468781211073720&partnerID=40&md5=aef8a98fbb046d1e78426e9ab11b31fd
Abstract Background: Role-playing game (RPG) is a term that covers a series of forms and styles of games that involve, in some way, the creation, representation and progression of characters who interact in a fictional world under a system of structured rules. Its applications and effects on human behavior and mental health are, however, still an underexplored area. Methods: A scoping review was performed on the literature about RPGs as a therapeutic tool or prevention strategy in psychotherapies and mental health, highlighting studies’ populations, forms of RPG and interventions used. To that, a systematic search in the PubMed/MEDLINE, Embase, PsycINFO, BVS/LILACS databases and grey literature was performed. Results: Of the 4,069 studies reviewed, 50 sources of evidence were included. The majority was published as of 2011 (78%) in journals (62%) and targeted therapeutic uses of RPGs (84%). Most interventions used computer (50%) or tabletop RPGs (44%), mostly with cognitive and/or behavioral (52%) therapeutical approaches and targeting adolescents (70%). Conclusion: The findings suggest a potential use of RPGs as a complementary tool in psychotherapies. However, only 16% of the studies included were experimental. We identified considerable heterogeneity in RPGs definitions, outcomes and interventions used, preventing a systematic review. Thus, more empirical and well-designed studies on the application of RPGs in mental health are needed. © The Author(s) 2022.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0000
Visual Arts 0.0000
Performing Arts 0.0001
Audiovisual and Multimedia 0.9999
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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