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Id : 2464

Author :
Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U.

Title


The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts

Reference :


Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U. The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts,European Journal of Mental Health 17 1

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85134422805&doi=10.5708%2fEJMH%2f17.2022.1.4.&partnerID=40&md5=e9d00c683802dd0f0ca49fcd5355ef7c
Abstract Introduction: The rapid development of online games is currently marked by the increasing number of adolescent game players. This was particularly true during the COVID-19 pandemic that forced all activities to be done at home. Adolescents who play online games excessively, however, can risk their self-concept. Adolescents' ability to control the increasing habit of playing online games can help them reduce the risk of self-concept problems by enhancing their adaptive behavior at their crucial psychosocial development stage. Health education and group therapy can be employed to attain this goal. Aims: The authors of this study aim to determine the effectiveness of health education and group therapy regarding the self-concept of adolescents who play online games excessively. Methods: As the research design, this study applied a quasi-experimental pre-posttest with a control group. The research respondents were selected using the stratified, proportional, and simple random sampling techniques. Seventy-six adolescents comprised the respondents of this study, divided into two groups. The respondents' inclusion criteria were adolescents aged 15-16 years old who had played online games for at least the last 12 months. Results: The self-concept of adolescents in the intervention group has increased after implementing health education and group therapy (p < .05). In contrast to this, the self-concept of adolescents in the control group has not changed after implementing health education and group therapy (p > .05). Conclusions: Health education and group therapy effectively improve the self-concept of adolescent gamers. © 2022 Semmelweis University Institute of Mental Health. All rights reserved.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0001
Visual Arts 0.0000
Performing Arts 0.0009
Audiovisual and Multimedia 0.9989
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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