FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2466

Author :
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.

Title


The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review

Reference :


Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review,Nutrients 15 6

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151113417&doi=10.3390%2fnu15061399&partnerID=40&md5=c1c585b16b4ac89b0c8414d0b3328f3a
Abstract (1) Background: serious games seem to show promising strategies to promote treatment compliance and motivate behavior changes, and some studies have proven to contribute to the literature on serious games. (2) Methods: this systematic review aimed to analyze the effect of serious games in promoting healthy eating behaviors, effectively preventing childhood obesity, and improving physical activity in children. Five electronic bibliographic databases-PubMed, ACM Digital Library, Games for Health Journal, and IEEE Xplore were used to conduct a systematic literature search based on fixed inclusion and exclusion criteria. Peer-reviewed journal articles published between 2003 and 2021 were selected for data extraction. (3) Results: a total of 26 studies were identified, representing 17 games. Half of the studies tested interventions for healthy eating and physical education. Most of the intervention's games were designed according to specific behavioral change theories, predominantly the social cognitive theory. (4) Conclusions: studies confirmed the potential of serious games for obesity prevention but considering the restrictions encountered, we exhort for novel designs with different theoretical perspectives.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0001
Visual Arts 0.0001
Performing Arts 0.0004
Audiovisual and Multimedia 0.9993
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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