FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2484

Author :

Title


Erratum: Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in lderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial (Games for Health Journal (2022) 11:2 (85-92) DOI: 10.1089/g4h.2021.0175)

Reference :


Erratum: Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in lderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial (Games for Health Journal (2022) 11:2 (85-92) DOI: 10.1089/g4h.2021.0175),Games for Health Journal 11 4

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85135098914&doi=10.1089%2fg4h.2021.0175.correx&partnerID=40&md5=3838333c5a7de790f023e427ed50bde5
Abstract In the article "Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial" by Ali Yalfani, Mitra Abedi, and Zahra Raeisi, published in Games for Health Journal, 2022, vol. 11, no. 2, pp 85-92, the wrong headset used in the study was mentioned. Quoting Dr. Yalfani: "I would like to thank the careful reader. After receiving your email, we realized that this technical error has occurred inadvertently during translation from Persian to English and, unfortunately, we did not notice this technical error earlier. The Virtual Reality system used in our study is the HTC Vive which is consistent with Figure 1 and Table 2." The online version has been rectified and again we deeply apologize for the technical error. The authors are grateful to the reader who caught this error online. © 2022 Mary Ann Liebert Inc.. All rights reserved.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0018
Book and Press 0.8769
Visual Arts 0.0032
Performing Arts 0.0267
Audiovisual and Multimedia 0.0098
Architecture 0.0034
Adverstizing 0.0776
Art crafts 0.0001
General cultural dimension 0.0006
Note: Due to lack of computing power, results have been previously created and saved in database