FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2491

Author :

Title


SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health

Reference :


SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health,SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146216331&partnerID=40&md5=0cd8032cded2bede48a8ecbbd7665667
Abstract The proceedings contain 48 papers. The topics discussed include: experiencing age-related movement impairment through visual delegation in VR can substitute haptic impairments of an age simulation suit; assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people; markerless motion capture system to detect upper limb movement during rehabilitation using video games; design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal; handy juice bar: a hand rehabilitation game using immersive VR and finger tracking; e-textiles assisting healthcare, rehabilitation, and well-being - to whom, for what, and how?; exploring user profiles for healthy gamification; assessing virtual reality's potential to influence emotional states from negative to provide an instant positive effect; and lifestyle assessment of large scale population using repose - a heart rate variability based lifestyle assessment platform.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0002
Visual Arts 0.0001
Performing Arts 0.0001
Audiovisual and Multimedia 0.9996
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
Note: Due to lack of computing power, results have been previously created and saved in database