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Analyze article and determine cultural category





Id : 2492

Author :
Reed J.; Salusky I.; Shattell M.

Title


Experiences of Mental Health Practitioners With Empathy Computer Games

Reference :


Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games,Journal of Psychosocial Nursing and Mental Health Services 61 1

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85145492598&doi=10.3928%2f02793695-20220705-05&partnerID=40&md5=f55741e73eb8b252786e905388271ddf
Abstract Several learning games designed for nursing training exist. Yet, there is a gap in understanding what makes learning games efficacious. The current study examined the reactions of 12 mental health nurses, therapists, social workers, and counselors during and after playing four computer games designed to induce empathy for persons with mental health disorders. Thematic analysis revealed that games accu-rately embodied emotional and cognitive experiences of the intended disorders. Analysis also indicated shortcomings, including games falling short in their useful-ness for understanding depicted disorders. Participants indicated that the games changed their attitudes and beliefs. Findings suggest that learning games can be useful for nursing students and trainees, as well as patients’ friends and family members. © 2023, Slack Incorporated. All rights reserved.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0004
Visual Arts 0.0001
Performing Arts 0.0006
Audiovisual and Multimedia 0.9989
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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