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Analyze article and determine cultural category





Id : 2509

Author :
Sağkal A.S.; Özdemir Y.; Ak Ş.

Title


The effect of violent video game playing on bullying in low-income urban neighborhoods: A serial mediation model

Reference :


Sağkal A.S.; Özdemir Y.; Ak Ş. The effect of violent video game playing on bullying in low-income urban neighborhoods: A serial mediation model,International Journal of School and Educational Psychology 10 1

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85089675474&doi=10.1080%2f21683603.2020.1802376&partnerID=40&md5=e507210d99292e9b06bb73a5ff649405
Abstract The present research aimed to examine the serial multiple mediation role of deviant peer affiliation and victimization in the link between violent video game playing and bullying in a low-income neighborhood. A sample of 378 early adolescents between 12 and 14 years of age (M = 13.24, SD = .65) was recruited from three public middle schools in a low-income urban neighborhood in west Turkey. Participants completed self-report measures of violent video game playing, deviant peer affiliation, victimization, and bullying. Specific and total indirect effects were estimated using AMOS user-defined estimands. Results indicated that violent video game playing was directly and positively associated with early adolescents’ bullying. Additionally, deviant peer affiliation and victimization sequentially mediated the relationship between violent video game playing and bullying. Findings provide a novel comprehensive model of how violent video game playing can be linked with early adolescents’ bullying through serial mechanisms in low-income neighborhoods. © 2020 International School Psychology Association.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0000
Visual Arts 0.0001
Performing Arts 0.0001
Audiovisual and Multimedia 0.9998
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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