FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2515

Author :
Moraes-Partelli A.N.; Coelho M.P.; Santos S.G.; Santos I.L.; Cabral I.E.

Title


Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption; Participação de adolescentes de comunidade Quilombola na criação de jogo educativo sobre o consumo de álcool ; Participación de adolescentes de comunidad Quilombola en la creación de juego educativo sobre consumo de alcohol

Reference :


Moraes-Partelli A.N.; Coelho M.P.; Santos S.G.; Santos I.L.; Cabral I.E. Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption; Participação de adolescentes de comunidade Quilombola na criação de jogo educativo sobre o consumo de álcool ; Participación de adolescentes de comunidad Quilombola en la creación de juego educativo sobre consumo de alcohol ,Revista da Escola de Enfermagem 56

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85127523680&doi=10.1590%2f1980-220X-REEUSP-2021-0402&partnerID=40&md5=6386b93377ef74434dad8ecba796af19
Abstract Objective: To describe and discuss the participation of adolescents from a quilombola community in the transformation of the comic “Possible Story” (“Uma História Possível ”), from the Comic on alcohol, into an educational game. Method: Implementation of the creative and sensitive method of art-based research, with adolescents from a quilombola community in the state of Espírito Santo, for the development of a board game. Results: The democratic and interactive space favored the problematization of images and narratives about alcohol consumption mediated in the comic book. The group selected scenes, reordered the story, devised questions and riddles, formulated true and false assertions in a 17-card composition of the board game. The potential of the game as a content mediating tool to promote learning, reinforcement, and fixation of scientific content was evaluated. Conclusion: The active and dynamic participation of adolescents took place from conception to evaluation of the board game, encouraging them to reflect on a community context of cultural permissiveness of alcohol use. © 2022. All Rights Reserved.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0003
Visual Arts 0.0000
Performing Arts 0.0004
Audiovisual and Multimedia 0.9993
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
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