FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 2939

Author :
Delaney J.

Title


Minecraft and Playful Public Participation in Urban Design

Reference :


Delaney J. Minecraft and Playful Public Participation in Urban Design,Urban Planning 7 2

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85134014266&doi=10.17645%2fup.v7i2.5229&partnerID=40&md5=d5f44e6753b342752c8773793ad7a28a
Abstract Digital networks are transforming the way in which our built environment is planned, designed, and developed. Whilst many have heralded this technology as a solution to the problems of citizen engagement and participation in planning and design processes, the state of public participation in this field still arguably leaves much to be desired. In the last decade, academics and practitioners have explored the possibilities of 3D, multi‐user, digital environments in planning and urban design contexts. These “inhabited virtual spaces,” where stakeholders are represented through digital avatars, hold the possibility of engaging a much wider audience in participatory processes, creating a more democratic and bottom‐up pro-cess, and improving the outcome of community consultations. These multi‐user environments can take many forms— and among the most promising are game environments. The benefits of using play and games in creative tasks and decision‐making have been widely recorded, leading to the developing field of “serious games,” games which have been designed to accomplish a serious task. Despite this, there has been a reluctance to entertain the idea of appropriating more commercial and widely played games for serious tasks, rather than designing ones from scratch. One game in partic-ular, Minecraft, has shown promising results as part of a participatory design methodology pioneered by UN‐Habitat and the Block by Block Foundation. Through an analysis of this program, I will explore how the videogame Minecraft might be used as an innovative tool to improve public participation in urban design, whilst offering a virtual alternative to traditional models of consultation. © 2022 by the author(s).



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0000
Visual Arts 0.9993
Performing Arts 0.0000
Audiovisual and Multimedia 0.0000
Architecture 0.0006
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
Note: Due to lack of computing power, results have been previously created and saved in database