FIND CATEGORY FOR ARTICLE

Analyze article and determine cultural category





Id : 623

Author :
Sánchez-López I., Pérez-Rodríguez A., Fandos-Igado M.

Title


Com-educational platforms: Creativity and community for learning

Reference :


Sánchez-López I., Pérez-Rodríguez A., Fandos-Igado M.; Com-educational platforms: Creativity and community for learning ;Journal of New Approaches in Educational Research vol:8 issue: 2 page:214

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85069732296&doi=10.7821%2fnaer.2019.7.437&partnerID=40&md5=b03732557333d61d954a643859036874
Abstract Education is at a time of redefinition and transformation, in line with an era characterized by considerable technological development and profound social changes. One would expect it to be accompanied by a media context in which narrative models are transformed by the impact of digitalization, affecting student-teacher interactions. However, it has been observed that the media usage of an entire generation emphasizes the gap between formal education and young peoples everyday digital life. Within this framework, and at the international level, a series of innovative pedagogical proposals have emerged, which approach education from the field of communication: Minecraft Education, NFB Education, EducArte, Scratch and 7 de Cinema. We have called them com-educational platforms, because of their investment in the education-communication vector, based on an educommunicative idea. The proposed study implements a multimodal discourse analysis (MDA) to gain an in-depth knowledge of its characteristics. Beyond their individual idiosyncrasies, our analysis reveals a common central feature: the placement of community-creativity combination as the core phenomenon for learning. © NAER Journal of New Approaches in Educational Research 2019.



Results:


                    Category                    

             Certainity            
Heritage 0.0000
Archives 0.0000
Libraries 0.0000
Book and Press 0.0000
Visual Arts 0.0000
Performing Arts 0.0003
Audiovisual and Multimedia 0.9997
Architecture 0.0000
Adverstizing 0.0000
Art crafts 0.0000
General cultural dimension 0.0000
Note: Due to lack of computing power, results have been previously created and saved in database