Analyze article and determine cultural category
Id : | 948 | |
Author : | Secker J., Heydinrych K., Kent L., Keay J. | |
Title | Why art? Exploring the contribution to mental well-being of the creative aspects and processes of visual art-making in an arts and mental health course |
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Reference : | Secker J., Heydinrych K., Kent L., Keay J.; Why art? Exploring the contribution to mental well-being of the creative aspects and processes of visual art-making in an arts and mental health course ;Arts and Health vol:10 issue: 1 page:72.0 |
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Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85020247889&doi=10.1080%2f17533015.2017.1326389&partnerID=40&md5=54d6206b03e3e524e01ef583d2262889 |
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Abstract | Background: Evaluations of participatory arts and mental health projects have consistently found improvements in mental well-being but the part played by the creative aspects, as distinct from the benefits of social interaction, remains unclear. Methods: This study explored the specific part played by the creative aspects of introductory arts courses that aim to improve mental well-being. Nine course participants consented to recording of accreditation assessment meetings held with them towards the end of their course. Results: Thematic analysis identified themes relating to two categories: creative processes and the learning that ensued. The creative processes were playful experimentation and inspiration. Learning processes revolved around learning to learn and artistic development. Conclusions: Previous studies have found play, inspiration and learning to be associated with well-being. It therefore seems reasonable to conclude that the creative aspects of the courses did play an important part in improving participants’ well-being. © 2017 Informa UK Limited, trading as Taylor & Francis Group. |
Category  |
Certainity |
Heritage | 0.0000 |
Archives | 0.0000 |
Libraries | 0.0023 |
Book and Press | 0.0000 |
Visual Arts | 0.9961 |
Performing Arts | 0.0008 |
Audiovisual and Multimedia | 0.0002 |
Architecture | 0.0004 |
Adverstizing | 0.0001 |
Art crafts | 0.0000 |
General cultural dimension | 0.0001 |