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Id : 2020

Author :
Brengman M.; Willems K.; De Gauquier L.

Title


Customer Engagement in Multi-Sensory Virtual Reality Advertising: The Effect of Sound and Scent Congruence

Reference :


Brengman M.; Willems K.; De Gauquier L. Customer Engagement in Multi-Sensory Virtual Reality Advertising: The Effect of Sound and Scent Congruence,Frontiers in Psychology 13

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85127991079&doi=10.3389%2ffpsyg.2022.747456&partnerID=40&md5=a8e6fe9406bd48839491be07b9fb802e
Abstract Despite the power of VR in immersing viewers in an experience, it generally only targets viewers via visual and auditory cues. Human beings use more senses to gather information, so expectedly, the full potential of this medium is currently not yet tapped. This study contributes in answering two research questions: (1) How can conventional VR ads be enriched by also addressing the forgotten sense of smell?; and (2) Does doing so indeed instill more engaging experiences? A 2 × 3 between-subjects study (n = 235) is conducted, whereby an existing branded VR commercial (Boursin Sensorium Experience) is augmented with “sound” (on/off) and (congruent/incongruent/no) “scents.” The power of these sensory augmentations is evaluated by inspecting emotional, cognitive and conative dimensions of customer engagement. The results identify product-scent congruence (with sound) as a deal-maker, albeit product-scent incongruence is not necessarily a deal-breaker. The article concludes with further research avenues and a translation into managerial implications. Copyright © 2022 Brengman, Willems and De Gauquier.



Results:


                            Impact                            

                   Certainity                   

Health and Wellbeing

0.9489
Urban and Territorial Renovation 0.0021
Peoples Engagement and Participation 0.0128
Note: Due to lack of computing power, results have been previously created and saved in database