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Analyze article and determine social impact





Id : 2403

Author :
Drachen A.

Title


Debate: Games-based collaboration as a driver for massive-scale mental health research

Reference :


Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research,Child and Adolescent Mental Health 28 1

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85144141360&doi=10.1111%2fcamh.12617&partnerID=40&md5=280363645599ddc77799c07b16f8acba
Abstract Games have become a key part of the daily lives of many children and young people, irrespective of geographical location, age, gender or culture. Games form a gateway to these audiences – as well as tertiary groups like parents – which does not exist anywhere else. Additionally, behavioural telemetry from games forms an untapped and sizeable potential for mental health and well-being research. Working with the games industry gives mental health research and associated interventions a pathway for conducting research and working with communities at very large scales. © 2022 The Authors. Child and Adolescent Mental Health published by John Wiley & Sons Ltd on behalf of Association for Child and Adolescent Mental Health.



Results:


                            Impact                            

                   Certainity                   

Health and Wellbeing

0.9960
Urban and Territorial Renovation 0.0030
Peoples Engagement and Participation 0.0115
Note: Due to lack of computing power, results have been previously created and saved in database