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Analyze article and determine social impact





Id : 2418

Author :
McCammon E.; Law J.; Tyler C.; Arrington M.; Jagoda P.; Gilliam M.

Title


Using Digital Games to Promote Equity in Career and Health Education: A Prototype of Caduceus Quest

Reference :


McCammon E.; Law J.; Tyler C.; Arrington M.; Jagoda P.; Gilliam M. Using Digital Games to Promote Equity in Career and Health Education: A Prototype of Caduceus Quest,Urban Education

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85123827020&doi=10.1177%2f00420859211073895&partnerID=40&md5=db9056159bca330fded5c4c84c3c9077
Abstract Black and Latinx adolescents in urban schools can derive numerous benefits from tailored career and health education. However, many factors may prevent schools and teachers from offering such programing. To address the need for career and health education, we prototyped Caduceus Quest, a theory-based, digital role-playing game designed to provide information on health and biomedical science careers and sexual health (specifically HIV) for Black and Latinx adolescents. Forty high-school-aged adolescents participated in small group sessions to playtest the prototype. Post-intervention, adolescents reported increased interest in health and biomedical science careers, as well as HIV knowledge and PrEP awareness. © The Author(s) 2022.



Results:


                            Impact                            

                   Certainity                   

Health and Wellbeing

0.9535
Urban and Territorial Renovation 0.0009
Peoples Engagement and Participation 0.0491
Note: Due to lack of computing power, results have been previously created and saved in database