FIND IMPACT FOR ARTICLE

Analyze article and determine social impact





Id : 2422

Author :
Umoren R.

Title


Simulation and Game-Based Learning for the Health Professions

Reference :


Umoren R. Simulation and Game-Based Learning for the Health Professions,Simulation and Game-Based Learning for the Health Professions

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137224991&doi=10.4018%2f978-1-7998-4378-8&partnerID=40&md5=93781a641e7d390fea3f422522ad7071
Abstract Simulation and gaming are emerging as useful tools in the field of education. Health professional schools around the world have been expanding their use of simulation; however, there are few resources for health educators that highlight the advances in the field. Additionally, the use of simulation in low-resource settings is an area of growing interest globally, as is the sustainability of simulation-based education. Further study is required to fully understand this dynamic technology. © 2022 by IGI Global. All rights reserved.



Results:


                            Impact                            

                   Certainity                   

Health and Wellbeing

0.6669
Urban and Territorial Renovation 0.0024
Peoples Engagement and Participation 0.3836
Note: Due to lack of computing power, results have been previously created and saved in database