Analyze article and determine social impact
Id : | 2422 | |
Author : | Umoren R. | |
Title | Simulation and Game-Based Learning for the Health Professions |
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Reference : | Umoren R. Simulation and Game-Based Learning for the Health Professions,Simulation and Game-Based Learning for the Health Professions |
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Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137224991&doi=10.4018%2f978-1-7998-4378-8&partnerID=40&md5=93781a641e7d390fea3f422522ad7071 |
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Abstract | Simulation and gaming are emerging as useful tools in the field of education. Health professional schools around the world have been expanding their use of simulation; however, there are few resources for health educators that highlight the advances in the field. Additionally, the use of simulation in low-resource settings is an area of growing interest globally, as is the sustainability of simulation-based education. Further study is required to fully understand this dynamic technology. © 2022 by IGI Global. All rights reserved. |
Impact |
Certainity |
Health and Wellbeing | 0.6669 |
Urban and Territorial Renovation | 0.0024 |
Peoples Engagement and Participation | 0.3836 |