Analyze article and determine social impact
Id : | 2430 | |
Author : | Tadaki S.; Shah R.; Parker M.; Araracap K.; Chou E.; Tolosa M.; Figueira S.; Kellner C.; Yin K. | |
Title | Santé le Match: A mobile health game application to educate the youth of Senegal |
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Reference : | Tadaki S.; Shah R.; Parker M.; Araracap K.; Chou E.; Tolosa M.; Figueira S.; Kellner C.; Yin K. Santé le Match: A mobile health game application to educate the youth of Senegal,2022 IEEE Global Humanitarian Technology Conference, GHTC 2022 |
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Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85141525967&doi=10.1109%2fGHTC55712.2022.9910978&partnerID=40&md5=c8de88752797c1bde41a03289a3b8506 |
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Abstract | In Senegal, 41% of children ages 6-11 are out of school and are not receiving formal health education. The most prevalent diseases among children in Senegal can be combatted through improved sanitation practices and education in preventative measures. We are creating a mobile application game that educates and empowers children with the basic knowledge of WASH, healthy nutrition, and common disease prevention in Senegal. The mobile application will be distributed in schools through our partnership with Skin-is-Skin. Targeting ages 4-8, the game has a spiral curriculum structure, with increasing topic complexity to promote active engagement and participation. To maximize effectiveness and reach additional populations, the game can be translated into different languages, does not rely on internet connectivity, and can accept new educational content to improve relevance and sustainability. © 2022 IEEE. |
Impact |
Certainity |
Health and Wellbeing | 0.6660 |
Urban and Territorial Renovation | 0.0025 |
Peoples Engagement and Participation | 0.4702 |