Analyze article and determine social impact
Id : | 2491 | |
Author : | ||
Title | SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health |
|
Reference : | SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health,SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health |
|
Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146216331&partnerID=40&md5=0cd8032cded2bede48a8ecbbd7665667 |
|
Abstract | The proceedings contain 48 papers. The topics discussed include: experiencing age-related movement impairment through visual delegation in VR can substitute haptic impairments of an age simulation suit; assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people; markerless motion capture system to detect upper limb movement during rehabilitation using video games; design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal; handy juice bar: a hand rehabilitation game using immersive VR and finger tracking; e-textiles assisting healthcare, rehabilitation, and well-being - to whom, for what, and how?; exploring user profiles for healthy gamification; assessing virtual reality's potential to influence emotional states from negative to provide an instant positive effect; and lifestyle assessment of large scale population using repose - a heart rate variability based lifestyle assessment platform. |
Impact |
Certainity |
Health and Wellbeing | 0.9963 |
Urban and Territorial Renovation | 0.0039 |
Peoples Engagement and Participation | 0.0060 |