Analysis of article to determine research methods used
Id : | 2394 | |
Author : | de Droog S.M.; Steeg F. | |
Title | The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten |
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Reference : | de Droog S.M.; Steeg F. The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten ,Tijdschrift voor Communicatiewetenschap 50 1 |
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Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85128972791&doi=10.5117%2fTCW2022.1.002.DROO&partnerID=40&md5=d7141106d21932ec1fe208d1ddb92955 |
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Abstract | Videogames are a promising strategy for child health interventions, but their impact can vary depending on the game mechanics used. This study investigated achievement-based 'rewards' and their design among preadolescents (8-12 years) to assess their effect and explain how they work. In a 2 (game reward achievement system: social vs. personal) x 2 (game reward context: in-game vs. out-game) between-subjects design, 178 children were randomly assigned to one of four conditions. Findings indicated that a 'personal' achievement system (showing one's own high scores) led to more attention and less frustration than a 'social' achievement system (showing also high scores of others) which, in turn, increased children's motivation to make healthy food choices. Furthermore, 'out'-game rewards (tangible stickers allocated outside the game environment) were liked more than 'in'-game rewards (virtual stickers allocated in the game environment), leading to greater satisfaction and, in turn, a higher motivation to make healthy food choices. © 2022 Uitgeverij Boom. All rights reserved. |
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