Analysis of article to determine research methods used
Id : | 2484 | |
Author : | ||
Title | Erratum: Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in lderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial (Games for Health Journal (2022) 11:2 (85-92) DOI: 10.1089/g4h.2021.0175) |
|
Reference : | Erratum: Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in lderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial (Games for Health Journal (2022) 11:2 (85-92) DOI: 10.1089/g4h.2021.0175),Games for Health Journal 11 4 |
|
Link to article | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85135098914&doi=10.1089%2fg4h.2021.0175.correx&partnerID=40&md5=3838333c5a7de790f023e427ed50bde5 |
|
Abstract | In the article "Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial" by Ali Yalfani, Mitra Abedi, and Zahra Raeisi, published in Games for Health Journal, 2022, vol. 11, no. 2, pp 85-92, the wrong headset used in the study was mentioned. Quoting Dr. Yalfani: "I would like to thank the careful reader. After receiving your email, we realized that this technical error has occurred inadvertently during translation from Persian to English and, unfortunately, we did not notice this technical error earlier. The Virtual Reality system used in our study is the HTC Vive which is consistent with Figure 1 and Table 2." The online version has been rectified and again we deeply apologize for the technical error. The authors are grateful to the reader who caught this error online. © 2022 Mary Ann Liebert Inc.. All rights reserved. |
|