RESEARCH METHODS

Analysis of article to determine research methods used






Id : 2491

Author :

Title


SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health

Reference :


SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health,SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146216331&partnerID=40&md5=0cd8032cded2bede48a8ecbbd7665667
Abstract The proceedings contain 48 papers. The topics discussed include: experiencing age-related movement impairment through visual delegation in VR can substitute haptic impairments of an age simulation suit; assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people; markerless motion capture system to detect upper limb movement during rehabilitation using video games; design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal; handy juice bar: a hand rehabilitation game using immersive VR and finger tracking; e-textiles assisting healthcare, rehabilitation, and well-being - to whom, for what, and how?; exploring user profiles for healthy gamification; assessing virtual reality's potential to influence emotional states from negative to provide an instant positive effect; and lifestyle assessment of large scale population using repose - a heart rate variability based lifestyle assessment platform.

Results:


Metodology:

simulation


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