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3066 View Goagoses N.; Winschiers-Theophilus H.; Rötkönen E. Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product 84.8033
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 88.4811
2434 View Nekar D.M.; Kang H.; Alao H.; Yu J. Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism 91.8318
2303 View Liu J.; Sun H.L.; Zheng J. Factors affecting users' intention to use mobile health services of public libraries 100.01
2459 View Dewhirst A.; Laugharne R.; Shankar R. Therapeutic use of serious games in mental health: Scoping review 101.99
2067 View Kuo S.-W.; Wu P.-H.; Wang Y.-H.; Wang Y.-F.; Liu W.-L.; Chen C.-C. Science museums as a platform for public engagement: exhibiting the Wolbachia dengue fever prevention method 102.094
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 102.586
2304 View Lozano H. Libraries as a Mental Health Resource 103.685
2518 View Luo Y.; Moosbrugger M.; Smith D.M.; France T.J.; Ma J.; Xiao J. Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis 104.168
3009 View Oh J.; Seo M. Evaluation of Citizen–Student Cooperative Urban Planning and Design Experience in Higher Education 105.666
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