Goagoses N.; Winschiers-Theophilus H.; Rötkönen E.
Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product
84.8033
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
88.4811
2434
Nekar D.M.; Kang H.; Alao H.; Yu J.
Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism
91.8318
2303
Liu J.; Sun H.L.; Zheng J.
Factors affecting users' intention to use mobile health services of public libraries
100.01
2459
Dewhirst A.; Laugharne R.; Shankar R.
Therapeutic use of serious games in mental health: Scoping review
101.99
2067
Kuo S.-W.; Wu P.-H.; Wang Y.-H.; Wang Y.-F.; Liu W.-L.; Chen C.-C.
Science museums as a platform for public engagement: exhibiting the Wolbachia dengue fever prevention method
Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
102.586
2304
Lozano H.
Libraries as a Mental Health Resource
103.685
2518
Luo Y.; Moosbrugger M.; Smith D.M.; France T.J.; Ma J.; Xiao J.
Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis
104.168
3009
Oh J.; Seo M.
Evaluation of Citizen–Student Cooperative Urban Planning and Design Experience in Higher Education
105.666
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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