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Id View Author Title Distance
2266 View Murphy J. Transforming health science libraries around the globe: The impact of technology 103.679
2504 View Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K. Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games 107.659
2389 View Wang Y.; Wang Z.; Liu G.; Wang Z.; Wang Q.; Yan Y.; Wang J.; Zhu Y.; Gao W.; Kan X.; Zhang Z.; Jia L.; Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis 110.752
2436 View Su Y.-D.; Mo Y.-H.; Dong X.; Wang X. A review of the health education board game in nursing; 健康教育棋盘游戏在护理领域中的研究进展 112.792
2500 View Efe H.; Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education 113.571
2412 View Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R. Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge 114.223
2262 View Miller R.A.; Shortliffe E.H. Donald A.B. Lindberg and the U.S. National Library of Medicine transformed biomedical and health informatics 116.924
2327 View Ankamah S.; Gyesi K.; Amponsah V. Use of electronic resources in research and learning in a health sciences library in Ghana: An analysis of awareness and perception of users 125.245
2422 View Umoren R. Simulation and Game-Based Learning for the Health Professions 126.1
2409 View Tian S.; Chen Y. Vertical Integration of Electronic Health Records in Medical Consortiums: Dynamic Modeling Approach Based on the Evolutionary Game Theory 127.813
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