Transforming health science libraries around the globe: The impact of technology
103.679
2504
Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K.
Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games
107.659
2389
Wang Y.; Wang Z.; Liu G.; Wang Z.; Wang Q.; Yan Y.; Wang J.; Zhu Y.; Gao W.; Kan X.; Zhang Z.; Jia L.; Pang X.
Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis
110.752
2436
Su Y.-D.; Mo Y.-H.; Dong X.; Wang X.
A review of the health education board game in nursing; 健康教育棋盘游戏在护理领域中的研究进展
112.792
2500
Efe H.; Umdu Topsakal Ü.
A meta-synthesis study in interactive learning environments: digital games in health education
113.571
2412
Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R.
Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge
114.223
2262
Miller R.A.; Shortliffe E.H.
Donald A.B. Lindberg and the U.S. National Library of Medicine transformed biomedical and health informatics
116.924
2327
Ankamah S.; Gyesi K.; Amponsah V.
Use of electronic resources in research and learning in a health sciences library in Ghana: An analysis of awareness and perception of users
125.245
2422
Umoren R.
Simulation and Game-Based Learning for the Health Professions
126.1
2409
Tian S.; Chen Y.
Vertical Integration of Electronic Health Records in Medical Consortiums: Dynamic Modeling Approach Based on the Evolutionary Game Theory
127.813
Note: Due to lack of computing power, results have been previously created and saved in database
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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