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Id View Author Title Distance
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 85.6776
2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 88.711
2394 View de Droog S.M.; Steeg F. The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten 95.3098
2464 View Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U. The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts 96.1861
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 97.9222
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 101.251
2481 View Ingadottir B.; Laitonen E.; Stefansdottir A.; Sigurdardottir A.O.; Brynjolfsdottir B.; Parisod H.; Nyman J.; Gunnarsdottir K.; Jónsdóttir K.; Salanterä S.; Pakarinen A. Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach 101.373
2492 View Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games 105.209
2405 View Vita-Barrull N.; March-Llanes J.; Guzmán N.; Estrada-Plana V.; Mayoral M.; Moya-Higueras J. The Cognitive Processes Behind Commercialized Board Games for Intervening in Mental Health and Education: A Committee of Experts 106.374
2403 View Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research 106.722
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