Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N.
Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion
106.933
2488
Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S.
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China
107.069
2361
Alanko D.
The Health Effects of Video Games in Children and Adolescents
108.63
2368
García-Gil M.Á.; Fajardo-Bullón F.; Rasskin-Gutman I.; Sánchez-Casado I.
Problematic Video Game Use and Mental Health among Spanish Adolescents
110.376
2414
Kim Y.-J.; Lee C.S.; Kang S.-W.
Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
115.762
2458
Çelik İ.; Bektaş M.
Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic
116.251
2441
Chagas Brandão L.; Sanchez Z.M.; de O. Galvão P.P.; da Silva Melo M.H.
Mental health and behavioral problems associated with video game playing among Brazilian adolescents
116.328
2413
Schuler B.R.; Raknes S.
Does group size and blending matter? Impact of a digital mental health game implemented with refugees in various settings
121.366
2906
Obioha C.L.; van Zyl I.
Gameful design for skills development of youths in marginalised urban communities
121.877
2438
Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E.
A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial
127.45
Note: Due to lack of computing power, results have been previously created and saved in database
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under Grant Agreement n°870935.
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