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Id View Author Title Distance
2441 View Chagas Brandão L.; Sanchez Z.M.; de O. Galvão P.P.; da Silva Melo M.H. Mental health and behavioral problems associated with video game playing among Brazilian adolescents 100.099
2362 View Akel M.; Fahs I.; Haddad C.; Kheir N.; Obeid S.; Hallit S. Association of violent video gaming with mental health among male teenagers in Lebanon 110.376
2678 View Idoiaga Mondragon N.; Eiguren Munitis A.; Berasategi Sancho N.; Picaza Gorrotxategi M.; Dosil Santamaria M. How are children coping with COVID-19 health crisis? Analysing their representations of lockdown through drawings 111.918
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 112.615
2463 View David O.A.; Magurean S. Positive Attention Bias Trained during the Rethink Therapeutic Online Game and Related Improvements in Children and Adolescents’ Mental Health 114.109
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 114.547
2372 View Noguchi T.; Sato M.; Saito T. An approach to psychosocial health among middle-aged and older people by remote sharing of photos and videos from family members not living together: A feasibility study 115.547
2054 View Syed Sheriff R.J.; Vuorre M.; Riga E.; Przybylski A.K.; Adams H.; Harmer C.J.; Geddes J.R. A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16–24: A proof-of-principle randomised controlled trial 117.836
2467 View Hazel J.; Kim H.M.; Every-Palmer S. Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study 118.804
2413 View Schuler B.R.; Raknes S. Does group size and blending matter? Impact of a digital mental health game implemented with refugees in various settings 122.414
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