2523 |
|
Ambegaonkar J.P.; Matto H.; Ihara E.S.; Tompkins C.; Caswell S.V.; Cortes N.; Davis R.; Coogan S.M.; Fauntroy V.N.; Glass E.; Lee J.; Baraniecki-Zwil G.; Dhokai N. |
Dance, Music, and Social Conversation Program Participation Positively Affects Physical and Mental Health in Community-Dwelling Older Adults: A Randomized Controlled Trial |
98.6307 |
2659 |
|
Lai B.; Vogtle L.; Young R.; Craig M.; Kim Y.; Gowey M.; Swanson-Kimani E.; Davis D.; Rimmer J.H. |
Telehealth Movement-to-Music to Increase Physical Activity Participation Among Adolescents With Cerebral Palsy: Pilot Randomized Controlled Trial |
101.833 |
2496 |
|
Christopherson U.; Wells S.J.; Parker N.; Lyons E.J.; Swartz M.D.; Blozinski A.; Basen-Engquist K.; Peterson S.; Swartz M.C. |
Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review |
102.437 |
2626 |
|
Jarus T.; Mayer Y.; Gross E.; Cook C.; Bulk L.Y.; Hershler L.A.D.; Nichols J.; Zaman S.; Belliveau G. |
Bringing disability experiences front stage: Research-based theatre as a teaching approach to promote inclusive health education |
104.231 |
2488 |
|
Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. |
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China |
107.181 |
2395 |
|
Hershberger P.J.; Pei Y.; Crawford T.N.; Neeley S.M.; Wischgoll T.; Patel D.B.; Vasoya M.M.; Castle A.; Mishra S.; Surapaneni L.; Pogaku A.A.; Bositty A.; Pavlack T. |
An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care |
109.025 |
2287 |
|
Nemati-Anaraki L.; Khazaee F.; Ashrafi-Rizi H. |
The Status of Public Libraries Affiliated with the Cultural and Art Organization of Tehran Municipality in Providing Health Information to the Elderly |
109.985 |
2499 |
|
Sit S.M.-M.; Lai A.Y.-K.; Kwok T.-O.; Wong H.-W.; Wong Y.-L.; Chow E.; Kwok Y.-K.; Wang M.-P.; Ho S.-Y.; Lam T.-H. |
Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong |
109.99 |
2054 |
|
Syed Sheriff R.J.; Vuorre M.; Riga E.; Przybylski A.K.; Adams H.; Harmer C.J.; Geddes J.R. |
A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16–24: A proof-of-principle randomised controlled trial |
110.88 |
2811 |
|
Kaufman C.E.; Asdigian N.L.; Reed N.D.; Shrestha U.; Bull S.; Begay R.L.; Shangreau C.; Howley C.T.; Vossberg R.L.; Sarche M. |
A virtual randomized controlled trial of an alcohol-exposed pregnancy prevention mobile app with urban American Indian and Alaska Native young women: Native WYSE CHOICES rationale, design, and methods |
112.38 |