An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care
107.599
2064
Yow H.-Y.
A Case Study of Virtual Anatomy Museum: Facilitating Student Engagement and Self-paced Learning through an Interactive Platform
108.256
2022
Lou C.; Zhou X.; Huang X.; Qiu C.; Yuan M.
Fostering consumer engagement during an omnipresent victim crisis: understanding the role of values in pandemic-themed advertising
108.891
2452
Abd-Alrazaq A.; Abuelezz I.; Hassan A.; AlSammarraie A.; Alhuwail D.; Irshaidat S.; Abu Serhan H.; Ahmed A.; Alabed Alrazak S.; Househ M.
Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
110.432
2375
Huang M.-C.; Hung C.-H.; Yu C.-Y.; Lin K.-C.
Multimedia Health Education on Insulin Injection Skills for Patients With Type 2 Diabetes
111.336
2512
Roberts D.
Multimedia learning methods and affective, behavioural and cognitive engagement: a universal approach to dyslexia?
111.522
2511
Haris N.; Bujang A.; Nik Fauzi S.F.; Sadikin S.
Investigation of Cognitive Engagement Theory in Supporting Visual Learners Using Multimedia Based Platforms
111.556
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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