FIND SIMILAR ARTICLES

Find similar articles based on semantic search



Results:


Smaller Distance better similarity

Id View Author Title Distance
2442 View Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China 85.2512
2474 View Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I. Associations between game use and mental health in early adulthood: A nationwide study in Korea 100.148
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 100.554
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 105
2504 View Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K. Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games 105.975
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 110.405
2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 110.612
2359 View Ming S.; Han J.; Li M.; Liu Y.; Xie K.; Lei B. TikTok and adolescent vision health: Content and information quality assessment of the top short videos related to myopia 112.316
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 115.191
2455 View Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R. Combination of a Serious Game Application and Direct Contact with Mental Health Patients 116.023
Note: Due to lack of computing power, results have been previously created and saved in database