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Id View Author Title Distance
2497 View Wright M.F.; Wachs S. Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression 75.617
2455 View Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R. Combination of a Serious Game Application and Direct Contact with Mental Health Patients 82.2619
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 85.3544
2434 View Nekar D.M.; Kang H.; Alao H.; Yu J. Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism 89.8628
2459 View Dewhirst A.; Laugharne R.; Shankar R. Therapeutic use of serious games in mental health: Scoping review 92.9729
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 94.386
2441 View Chagas Brandão L.; Sanchez Z.M.; de O. Galvão P.P.; da Silva Melo M.H. Mental health and behavioral problems associated with video game playing among Brazilian adolescents 95.4347
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 95.9067
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 97.0648
2474 View Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I. Associations between game use and mental health in early adulthood: A nationwide study in Korea 97.9829
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