Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
92.8986
2361
Alanko D.
The Health Effects of Video Games in Children and Adolescents
95.3097
2404
Tsai J.; Huang M.; Daniels K.; Harteveld C.; Jackson D.
Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study
103.237
2497
Wright M.F.; Wachs S.
Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression
104.671
2475
Andrew L.; Barwood D.; Boston J.; Masek M.; Bloomfield L.; Devine A.
Serious games for health promotion in adolescents – a systematic scoping review
Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
105.499
2384
Chaves Costa F.B.; Catrib A.M.F.; de Almeida L.P.C.M.; de Souza Araújo Santos Z.M.; de Oliveira Branco J.G.; Bruno da Silva C.A.
Validation of an educational game to promote cardiovascular health in children
107.07
2444
Wehbe R.R.; Whaley C.; Eskandari Y.; Suarez A.; Nacke L.E.; Hammer J.; Lank E.
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study with Expert Participants
107.679
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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