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2469 View Venigalla A.S.M.; Vagavolu D.; Chimalakonda S. SurviveCovid-19 - An Educational Game to Facilitate Habituation of Social Distancing and Other Health Measures for Covid-19 Pandemic 71.6619
2869 View Windsor L.; Benoit E.; M. Pinto R.; Sarol J. Optimization of a new adaptive intervention using the SMART Design to increase COVID-19 testing among people at high risk in an urban community 86.129
2483 View Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection 89.2477
2761 View Askarizad R.; He J. Post-pandemic urban design: The equilibrium between social distancing and social interactions within the built environment 93.5682
2054 View Syed Sheriff R.J.; Vuorre M.; Riga E.; Przybylski A.K.; Adams H.; Harmer C.J.; Geddes J.R. A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16–24: A proof-of-principle randomised controlled trial 101.051
2058 View Echarri F. The QuidArte program of the University Museum of Navarra: Art at the service of wellbeing and care in the context of the COVID-19 pandemic; El programa QuidArte del Museo Universidad de Navarra: el arte al servicio del bienestar y el cuidado en el contexto de la pandemia Covid-19 101.82
2480 View Baker I.S.; Turner I.J.; Kotera Y. Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative 102.858
2852 View Yang L.; Iwami M.; Chen Y.; Wu M.; van Dam K.H. Computational decision-support tools for urban design to improve resilience against COVID-19 and other infectious diseases: A systematic review 104.861
2912 View Kim J. COVID-19’s impact on local planning and urban design practice: focusing on tactical urbanism and the public realm with respect to low income communities 108.172
2740 View Faedda S.; Plaisant A.; Talu V.; Tola G. The Role of Urban Environment Design on Health During the COVID-19 Pandemic: A Scoping Review 110.735
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