Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
99.2197
2470
David O.A.; Magurean S.; Tomoiagă C.
Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring
101.341
2488
Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S.
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China
105.238
2475
Andrew L.; Barwood D.; Boston J.; Masek M.; Bloomfield L.; Devine A.
Serious games for health promotion in adolescents – a systematic scoping review
105.586
2474
Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I.
Associations between game use and mental health in early adulthood: A nationwide study in Korea
106.582
2361
Alanko D.
The Health Effects of Video Games in Children and Adolescents
106.722
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