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Id View Author Title Distance
2460 View Carlier S.; Naessens V.; De Backere F.; De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study 77.918
2422 View Umoren R. Simulation and Game-Based Learning for the Health Professions 86.7924
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 88.6421
2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 96.5705
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 99.2197
2470 View David O.A.; Magurean S.; Tomoiagă C. Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring 101.341
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 105.238
2475 View Andrew L.; Barwood D.; Boston J.; Masek M.; Bloomfield L.; Devine A. Serious games for health promotion in adolescents – a systematic scoping review 105.586
2474 View Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I. Associations between game use and mental health in early adulthood: A nationwide study in Korea 106.582
2361 View Alanko D. The Health Effects of Video Games in Children and Adolescents 106.722
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