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2394 View de Droog S.M.; Steeg F. The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten 103.237
2497 View Wright M.F.; Wachs S. Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression 103.439
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 106.715
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 111.668
2434 View Nekar D.M.; Kang H.; Alao H.; Yu J. Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism 117.275
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 119.562
2254 View Camuñas-García D.; Cáceres-Reche M.P.; Cambil-Hernández M.D.L.E. Maximizing Engagement with Cultural Heritage through Video Games 121.304
2492 View Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games 121.45
2501 View Pires M.R.G.M.; Almeida A.N.; Gottems L.B.D.; Mundim G.D.A.; Oliveira R.N.G. Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field 122.154
2491 View SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health 122.348
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