The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten
103.237
2497
Wright M.F.; Wachs S.
Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression
Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
106.715
2433
Boldi A.; Rapp A.
Commercial video games as a resource for mental health: A systematic literature review
111.668
2434
Nekar D.M.; Kang H.; Alao H.; Yu J.
Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism
117.275
2458
Çelik İ.; Bektaş M.
Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field
122.154
2491
SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health
122.348
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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