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Id View Author Title Distance
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 100.287
2361 View Alanko D. The Health Effects of Video Games in Children and Adolescents 106.374
2434 View Nekar D.M.; Kang H.; Alao H.; Yu J. Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism 107.063
2254 View Camuñas-García D.; Cáceres-Reche M.P.; Cambil-Hernández M.D.L.E. Maximizing Engagement with Cultural Heritage through Video Games 107.385
2459 View Dewhirst A.; Laugharne R.; Shankar R. Therapeutic use of serious games in mental health: Scoping review 109.891
2500 View Efe H.; Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education 116.905
3066 View Goagoses N.; Winschiers-Theophilus H.; Rötkönen E. Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product 120.09
2492 View Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games 120.344
2412 View Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R. Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge 122.23
2490 View Wang J.; Wei L.; Li H.; Zhang H.; Gu R.; Zhang Y.; Li Q.; Sun T.; Wang Y. Effectiveness of a Game-Based Phone Application in Educating Health Care Workers on the Proper Use of Personal Protective Equipment 125.584
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