A Case Study of Virtual Anatomy Museum: Facilitating Student Engagement and Self-paced Learning through an Interactive Platform
65.3748
2500
Efe H.; Umdu Topsakal Ü.
A meta-synthesis study in interactive learning environments: digital games in health education
71.4528
2389
Wang Y.; Wang Z.; Liu G.; Wang Z.; Wang Q.; Yan Y.; Wang J.; Zhu Y.; Gao W.; Kan X.; Zhang Z.; Jia L.; Pang X.
Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis
88.8091
2475
Andrew L.; Barwood D.; Boston J.; Masek M.; Bloomfield L.; Devine A.
Serious games for health promotion in adolescents – a systematic scoping review
95.6423
2464
Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U.
The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
96.5624
2382
Darban F.; Mir M.; Sabzevari S.
Training by multimedia messaging service method, a solution to improve knowledge, attitude, and performance of health workers: A quasi- experimental study
96.5947
2452
Abd-Alrazaq A.; Abuelezz I.; Hassan A.; AlSammarraie A.; Alhuwail D.; Irshaidat S.; Abu Serhan H.; Ahmed A.; Alabed Alrazak S.; Househ M.
Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
99.4063
2511
Haris N.; Bujang A.; Nik Fauzi S.F.; Sadikin S.
Investigation of Cognitive Engagement Theory in Supporting Visual Learners Using Multimedia Based Platforms
99.7398
2504
Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K.
Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games
100.124
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
101.331
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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